Pandsu
New Member
A heartbeat sensor would probably be the better solution, honestly.
Sweaty palms is kinda normal when playing games, and everyone's kind of different when it comes to that. Also, I am not sure how accurately and quickly that could really detect one's stress level, especially after longer periods of playtime, because the controller might be so soaked by then, it can't even detect much anymore in the first place.
A heartbeat sensor doesn't have most of these issues.
It will still work, even after hours of play, and can just determine an average, to adjust to each individual player's health. Plus it's much quicker for your heartbeat to rise, than your palms to get more sweaty because of stress.
I do think all of this is kind of a missed opportunity though. It's been something console manufacturers have been playing around with for a while.
Nintendo with their Vitality Sensor, Valve with their Steambox controller, now Sony with this. But it never amounted to anything, which is a bummer. I wonder if technology is just not at the point where it can accurately, comfortably and cost-effectively detect such things? Because I really doubt it's a concept or game design thing, as I think designers could definitely make use of it in many creative ways.
Experiences, especially in horror games, could be catered more towards the individual players and player characters could respond to the player's state both visually and in gameplay terms. In a multiplayer game you could change the faces of the characters if the player gets nervous or scared. In certain other games you could even make them glow or have an audible heartbeat, forcing the player to stay calm. They could also show heart rate in spectator mode, making watching that player more interesting.
Sweaty palms is kinda normal when playing games, and everyone's kind of different when it comes to that. Also, I am not sure how accurately and quickly that could really detect one's stress level, especially after longer periods of playtime, because the controller might be so soaked by then, it can't even detect much anymore in the first place.
A heartbeat sensor doesn't have most of these issues.
It will still work, even after hours of play, and can just determine an average, to adjust to each individual player's health. Plus it's much quicker for your heartbeat to rise, than your palms to get more sweaty because of stress.
I do think all of this is kind of a missed opportunity though. It's been something console manufacturers have been playing around with for a while.
Nintendo with their Vitality Sensor, Valve with their Steambox controller, now Sony with this. But it never amounted to anything, which is a bummer. I wonder if technology is just not at the point where it can accurately, comfortably and cost-effectively detect such things? Because I really doubt it's a concept or game design thing, as I think designers could definitely make use of it in many creative ways.
Experiences, especially in horror games, could be catered more towards the individual players and player characters could respond to the player's state both visually and in gameplay terms. In a multiplayer game you could change the faces of the characters if the player gets nervous or scared. In certain other games you could even make them glow or have an audible heartbeat, forcing the player to stay calm. They could also show heart rate in spectator mode, making watching that player more interesting.